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Ghost Town
Rachel Caine
NAL, Oct 26 2010, $17.99, ISBN: 9780451231611
reviewed by Harriet Klausner

A very old vampire, Amalie, founded Morganville, Texas as a refugee where vampires and humans can live together, but the Undead are at the top of the food chain. After a battle, the safeguards that protect the vampires are broken and humans can leave the town with their memories intact because the machine hooked to a brain was destroyed.

Myrnin the semi-sane vampire who built the first bio machine has to reconstruct a new one from scratch. His assistant Claire refuses to use a brain to power the gizmo, but she helps her boss create one. The problem is that the machine is making humans and vampires forget the last three years of their lives. Myrninís password protects the machine so Claire canít unplug it. Although she is human, Claire feels strongly she must find a way to pull the plug before Morganville is destroyed.

Rachel Caineís latest Morganville vampire thriller is awesome as the Undead are held in check by Ameliaís rules until the machine breaks down leading to a leadership challenge of the matriarch. However although that is powerful theme enabling fans to look closely at what happens to a culture when a key control fails, the action focuses more on the traditional vampire stalking humans for psychological reasons. Young adult fans will enjoy this entry and the entire series as this time local vampire civilization loses a primary restrictive barrier leading to over indulgence.

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